Flames of Phlegethos (Tieflings only): I’d pick this up if I played a Tiefling Sorcerer focusing on dealing fire damage.Your DM might allow you to give orders from the Suggestion spell through your telepathy, allowing you to manipulate people in a crowd undetected. Telepathic: Start casting Detect Thoughts with newly boosted Charisma! DMs may rule that this feat can make verbal spell components imperceptible to all but your spell’s intended target.This might be worthwhile if you multiclass as a Warlock with Eldritch Blast or otherwise learn Eldritch Blast. However, there aren’t many spell attack spells on the Sorcerer spell list, so this feat isn’t great. It’s useful to learn additional cantrips, too. Spell Sniper: Improve your spell attacks’ casting ranges while ignoring non-full cover.Disguise Self and Silent Image are worthy choices. You can learn one first-level spell from the school of necromancy or the school of illusion. Shadow Touched: Invisibility is often useful, but the Charisma boost is important.Fey Touched: Misty Step! You’ll learn one first-level spell from the school of divination or the school of enchantment, opening your options beyond the Sorcerer’s spell list.Levitate and Dispel Magic are excellent spells to gain, and this feat’s focus on Charisma is even better for your Sorcerous spellcasting. Adding useful spells to your known spells is critical for Sorcerers pre- Tasha’s. Drow High Magic (Drow Elves only): Casting Detect Magic all the time will wear down your DM’s patience, heh heh.You could also take Empower Spell here, but it’s not that useful until later levels when you have higher level spell slots. Your spell selection should include at least some buffing spells (which ones will depend on your opposed schools), so you can still make good use of it. Extend Spell is the first metamagic feat just about any wizard should take, and the spellslinger’s no exception. Spell Penetration works very well with the elf’s racial traits, and you’re not going to be able to avoid spell resistance if you really want to make use of your arcane gun. At later levels, you’ll want to change the spell to a better blasting one (such as cone of cold or contagious flame). Though I wouldn’t normally recommend Spell Specialization, since you’re probably going to be casting more blasting spells than normal, it gives you a bit of an edge there (and it’s especially nice for scorching ray at 5th level). 5 Spell Penetration, Extend Spell (bonus).3 Spell Specialization ( scorching ray).Ability Scores (15 Point Buy): Str 8, Dex 14, Con 14, Int 17, Wis 10, Cha 8.There are a lot of really good spells out there (like haste and black tentacles) that you’re still quite capable of using as a spellslinger, and there’s no good reason that you shouldn’t use them. Just because you can shoot some spells through your gun doesn’t mean you only want to cast spells through your gun. That’s not a whole lot of spells, and that’s part of why I mentioned that you need to remember you’re a wizard if you’re going to play a spellslinger. 9th-Level: clashing rocks (APG), meteor swarm, energy drain.7th-Level: prismatic spray, waves of exhaustion.6th-Level: cold ice strike (UM), contagious flame (APG), disintegrate.5th-Level: acidic spray (UM), cone of cold, waves of fatigue.4th-Level: dragon’s breath (APG), river of wind, shout, enervation, fear.3rd-Level: pellet blast (UC), lightning bolt, ray of exhaustion.2nd-Level: acid arrow, fire breath (APG), gust of wind, scorching ray.1st-Level: burning hands, color spray, ray of enfeeblement, ray of sickening (UM).However, she can still use this to give her spells a boost since her arcane gun’s enhancement bonus does affect them, so it can still be situationally useful for even a single-classed spellslinger.
#COLOL FEATS FOR PATHFINDER SORCERERS FULL#
This ability is generally going to be more useful for a spellslinger that multiclasses with gunslinger and goes into eldritch knight, since a straight wizard isn’t going to be very effective trying to full attack with her arcane gun. She can also use this bonus to add a number of special abilities (like flaming and spell storing).
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In essence, she can sacrifice a spell slot to add an enhancement bonus of the spell slot’s level to her arcane gun. The spellslinger’s other ability, mage bullets, replaces her cantrips (she learns detect magic and read magic as 1st level spells, but otherwise has no access to cantrips).
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Most of the “gun” archetypes get this in some form or another, and the spellslinger’s no exception. The spellslinger also trades her ability to scribe scrolls for the Gunsmith feat, giving her a battered gun at 1st level and the ability to craft firearms and ammunition.